Independent by design. Infinite by imagination.

Worlds worth
getting lost in.

Games, animation, and stories from
The Infinite Atlas Studios.
Step into what we're building.

Jump in · Available to play

Pick your next adventure.

All games ↓
Pick your next world

Games.

Explore our stories ↓
Mechapocalypse: Redline, with a red underlined title beside Yellowjacket in its hangar
Game / Playable demo01 ↗

Mechapocalypse: Redline

Heavy metal. Hostile swarms. Your mech, your loadout. Get behind the controls of Yellowjacket.

PLAY THE DEMO ↗
Deadman’s Wick in gothic ink illustration: a crossbow-wielding Hunter holds a candle beneath a crowned Bone Knight. Every flame burns out.
Game / Playable demo02 ↗

Deadman’s Wick

Play the Hunter’s six-fight chapter with voiced dialogue, gothic music, and combat effects. Vampire and Silent Knight trials are also available.

PLAY THE DEMO ↗
The Butcher faces forward with the long-necked, hooded and masked Shepherd behind him.
Game / In development03

Ballad of the Beasts

Hunt the creatures of The Locket as the Butcher, with Blackhorn Hall as your refuge and the mysterious Shepherd in the wilds.

Beyond the controller

Stories.

Original fiction
The Station. An astronaut in front of a distant space station. Fear arrived before they did.
Original story / In development01

The Station

A remote research station. An alien vessel. A recovery mission unraveling under the weight of paranoia.

WWII soldiers cross a river from a frozen battlefield toward an unsettling summer village.
Original story / In development02

Beyond the River, Beyond the War

American soldiers cross a river out of the frozen war and into an impossible summer. What looks like refuge may offer no way home.

A snowy Bear Creek gas station beneath military aircraft and descending parachutes.
Original story / In development03

Yuri

Bear Creek, Alaska. A Soviet invasion collides with a terrifying outbreak, turning a remote town into a fight for survival.

A scarred Greek warrior stands before an enormous beast among mist-shrouded ruins.
Original story / In development04

Astari the Beastslayer

A disgraced commander becomes a monster hunter after a beast destroys his men. Greek myth, loss, and horror begin a dark fantasy trilogy.

Behind the worlds

A small studio.
A wide-open atlas.

We build worlds to explore, stories to get caught up in, and games that make you want one more run.

From the noise of a mech hangar to the silence of a distant station, curiosity is where it starts.

01 / GAMES02 / ANIMATION03 / STORYTELLING
From the workshop

From the Workshop.

Visit the blog ↗
Studio notes · October 23, 2026

It Started With an Island. ↗

A classroom assignment, a world full of wildlife, and the feeling we’re still chasing.

Redline / Work in progress

Making every fight easier to read.

The next polish pass focuses on HUD overlap, portrait dialogue, and mission prop textures.

Redline / Queued for review

A garage built around your loadout.

Campaign loadout selection, weapon colors that match armor, and arc gun balance are on the development list.